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In a Heartbeat: the story behind the animated gay love short that's gone viral

The short, called In a Heartbeat, is a simple yet enduring story, a heartwarming fable of young love and all the irrepressible butterflies that come with it. It also just happens to be about two boys, which despite the ascent of LGBT characters in film and television is still rarefied in animated or children’s cinema.

In just about as long as it takes to microwave a cup of ramen noodles, Bravo and David’s film tells the sweet, intimate story of a boy named Sherwin, who has a crush on his classmate, Jonathan. His heart is, literally, jumping out of his chest when the object of his affection walks by, spinning an apple on his fingertips like a basketball, so Sherwin dashes behind a tree to try to contain it. Of course, Sherwin’s reluctance is about so much more than being nervous to profess young love; he’s also, as the film’s description says it, “at risk of being outed by his own heart”.

When Bravo and David, both computer animation majors at Ringling College of Art and Design in Florida, started work on the film in January 2016, it wasn’t a gay romance. “A friend of ours was pitching ideas to us for potential projects,” David, 21, told me over the phone. “It was her idea to show a person with their heart popping out of their chest, chasing down a crush. But initially it was about a boy and a girl. It wasn’t until Esteban and I decided to switch it to a same-sex crush that the film started to feel like a personal story that we were invested in. It was the kind of story we wish we had seen as kids.”

The two have entertained the idea of expanding In a Heartbeat into a series of shorts or a longer feature. But right now, they’re simply enjoying what a meteoric success the passion project has become.


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Is the future VR ... or AR?
Google isn’t trying to hide what it’s doing with virtual reality. The long-term goal, said Google VR boss Clay Bavor on the latest episode of Too Embarrassed to Ask, is rethinking “any experience with sight and sound.”

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Imagine, for a moment, that you’re inside a virtual reality world. You look to your left and an open door appears, beckoning you to walk through it. You enter and suddenly find yourself in the middle of an advertisement—a branded world you can explore and manipulate. Forget banner ads and auto-playing videos. The advertisement of the future is immersive, almost game like. And it's nearly here.

Netflix's secret weapon isn't reboots—it's genre movies
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What should music TV look like in 2017?
It’s testament to the nation’s fondness for Top of the Pops that not even Jimmy Savile and Dave Lee Travis have managed to entirely taint it. The nostalgists may be cheered by the news that the BBC is to air a new primetime music TV format this autumn. Does this fill a much-lamented hole in the schedules, or will it be an irrelevance in 2017?

Jane Campion: ‘The clever people used to do film. Now they do TV’
Jane Campion, one of the world’s great film directors, has had it with the movies. It is eight years since she last made a full-length feature (the Keats biopic Bright Star), and 14 years since her sexually explicit thriller In The Cut almost did for her career. Now she is having a Norma Desmond moment: she’s still big, it’s just the pictures that got small.

Hollywood is using social causes to sell movie tickets
The boundaries between films and social causes are blurring in today’s on-demand, streaming-centered cultural landscape. “Movie studios are now aligning with good causes to support the release of films in ways that they never used to,” says Cynthia Parsons McDaniel, a former Head of Marketing and PR at three different film studios.

Disney joins AR fray with $200 Star Wars AR headset
At its D23 fan event in Anaheim, CA on Sunday, July 16, Disney announced that its LucasFilm subsidiary and Lenovo are developing a smartphone based augmented reality headset which will feature Star Wars games like Holo Chess, along with a peripheral Bluetooth Light Saber.

These are the latest VR experiences coming out of Comic-Con
Ever wanted to fight like Deadpool, escape the Demogorgon like the kids from “Stranger Things,” or take a peek at Los Angeles’ future, as portrayed in “Blade Runner 2049?” The audience at San Diego’s Comic-Con has been able to do all of that and more, thanks to a number of virtual reality experiences shown at the event.

What is Growth Hacking and how does it work?
For the last couple of years the marketing world has drastically shifted and gone from traditional marketing, such as newspaper prints, fliers, etc., to online marketing. Recognizing the importance of taking advantage of the Internet to promote products or services is an important way to grow your business. Enters growth hacking.

The world's first Twitter-inspired movie is in the works
Once upon a time in 2014, Rihanna and Lupita Nyong'o attended a Miu Miu fashion show in New York City. A striking photo of the two sitting together prompted a tweet-storm. The chain of events turned one tiny tweet into a viable movie concept that's now coming to life.

Researchers find 'culture of nepotism' in British film industry
Nepotism, word-of-mouth employment practices and the widespread use of unpaid work experience have created a “pandemic lack of inclusion” in the British film industry, a report backed by movie producers Barbara Broccoli and Kathleen Kennedy says.

Faking 'wokeness': how advertising targets millennial liberals for profit
Advertisers are constantly looking for future markets, and younger Americans are ostensibly more liberal than their parents. The increasingly progressive messages in marketing campaigns are clearly a mercenary attempt to entice millennials: they are trying to be “woke”.

Sony won't release sanitized movies if directors disapprove
After coming under fire from filmmakers, Sony is revisiting its controversial new home entertainment promotion offering sanitized versions of movies to the public at large. The studio says it is touching base with each of the 18 directors whose films are included in the "Clean Version" initiative.

Jon Ronson on how he made it into movies with the help of Okja the giant pig
Jon Ronson co-wrote Okja. Talking about the process of collaborative writing, as well as musings about movies, Jon gives us an insight into the industry. “If Netflix had not stepped in, I’m pretty sure Okja would never have been made. Who else would have financed a $60m movie that is as strange and disturbing (and multilingual) as this?“

Gamers aren’t buying the VR hype, and game makers are quietly hedging their bets
Actual reality hasn't been especially kind to virtual reality so far. A year ago, the then red-hot VR technology basked in the spotlight at E3, with show attendees waiting hours to plug in to alternate worlds at the Sony and Oculus booths. But this year?

Customer Experience: all or nothing, Adobe's CEO tells Summit EMEA attendees
Adobe CEO Shantanu Narayen opened the Adobe Summit EMEA show in London with a message that all businesses are now riding the experience wave. Customer experience is all or nothing, protecting the status quo is no longer an option.

The one medium you can create, captivate and control
When it comes to impact and experience, cinema is an unmatched platform. "The best films deserve to be placed where they'll have the most impact. The distribution of great work - its context - is key." Jeremy Kolesar, Digital Cinema Media's creative business director, spoke at the Brand Film Festival.

How to create film cut-through without the spend
The Brand Film Festival and Campaign and PRWeek's inaugural celebration and awards on all things branded film had a session about how to create cut-through with a branded film. Two brands and one agency explain it's about passion, authenticity and telling a story that truly resonates.

Investors have bet more than $150 million that short animations are the future of communication
A small CNBC survey of teens showed their favorite apps were messaging ones, especially ones where people could send pictures and add other visual effects like digital stickers. Now, Giphy thinks it can be the picture keyboard that we'll need to chat with one another.

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